Skip to content

Flags

Flags are your family's institutional memory: bans, strikes, warnings, and notes that stay on record and surface automatically during vetting. They attach to the person, not just the account — a flag on someone's main is visible on every account linked to the same Discord user, including alts linked later.

The flag dashboard

/flag (leadership) opens the dashboard with three flows:

Add — pick the player (searchable list of the whole registry; a raw tag works for players who were never registered), pick the type, then set the reason and expiry.

View — a player's full flag history, paginated, with each flag's origin server, author, reason, and status.

Resolve — lift an active flag. Resolution is soft: the flag stops counting but stays in the history with who lifted it and when. Only the server that created a flag can resolve it.

The flag dashboard
The flag dashboard

Types and what they do in vetting

Type Vetting effect
Ban Confirm — the add pauses for explicit approval
Strike Caution
Warning Caution
Info Informational only, never escalates

Two or more countable flags (caution level and up) escalate the player to confirm regardless of type.

Scope: internal vs. global

Every flag records which server created it. An internal flag is visible only there. A global flag is visible to every server running BooM BoT — reserved for the "everyone should know" cases, and the dashboard asks for an extra confirmation before creating one. Each flag freezes a snapshot of the player's stats at creation time, so later viewers can tell a performance flag from a drama flag.

Flags expire after a year by default; you can set a custom duration or make one permanent.

Disputes

Flagged players are not left voiceless:

  1. When a flag is created, the player gets a DM with the details and a Dispute button, and the creating server's review channel gets a notice naming the flagger.
  2. The player writes their side into the dispute form.
  3. A review card lands in the creating server's review channel; leadership approves (flag lifted) or denies, optionally with a written verdict.
  4. The player is DM'd the outcome. After a denial there is a 30-day cooldown before the same flag can be disputed again.

If the creating server no longer exists, disputes resolve in the player's favor automatically — a flag whose owner is gone cannot be defended.